Ubisoft Philippines is hiring for the role of Technical Artist Intern.
Opportunity details
Opportunity Type
Internship, Clerkship or Placement
Application dates
Minimum requirements
Accepting International Applications
No
Qualifications Accepted
E
Engineering & Mathematics
I
Programming & Software Engineering
Responsibilities
Work closely with the Artists, Leads, TAs, and QAs on the following: Adhering to the technical and graphical requirements of the pipeline, Validation of art assets.
Liaise with the Leads and Production on communicating pipeline updates, technical issues, and bottlenecks.
Provide technical support by recognizing, troubleshooting, and finding appropriate solutions to the technical problems encountered by the team.
Aid in authoring tools that will improve the pipeline.
Qualifications
Passion for both the tech and art aspects of game development.
Good Art foundation (form, shape, silhouette).
Functional knowledge of 3DS Max (modeling, texturing, lighting, rigging, animation).
Experience in using art packages such as Photoshop, Z brush, and Substance Designer/Painter.
Basic understanding of the video game development processes and techniques (current-gen).
Good understanding of rendering budgets and other technical issues related to performance in real-time engines.
Knowledge in scripting and programming languages (C#, C++, Python, JavaScript, Max Script).
Able to work under pressure, learn new skills, and develop a good relationship with the team.
Adheres to project guidelines, milestones, and deadlines.
Preferred internship duration: must be able to commit 6 months of full-time internship.